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I've been messing around with the Quake 3 game engine in a futile attempt to make that space sim game. In the process I decided that and FPS game would probably be just as fun and more within my current scope of C++ programming. So as a result I managed to put a game together. I got the game engine source code from Tremulous http://tremulous.net/ (an already free and very good RTS/FPS game that's GPL'd) and put together an FPS/RTS game. Both sides are human players unlike in tremulous being humans vs aliens. The tremulous game engine is a modified to be more modular and allow for the easy addition of weapons and other entities. It also sports much more realistic shadowing on maps without any performance issues. Game play is similar to tremulous except both teams get guns, there are more buildings (sand bag walls, missile turrets, etc. and the models for the structures will be different. Should be done in the next few weeks if I can figure out how the hell blender works. If you want to help out post what you can do in ITT.
I can beta test, although I can't really do anything else. Maybe a little with a map editor.

Slacker Wrote:
I can beta test, although I can't really do anything else. Maybe a little with a map editor.


If you know GTKradiant then you can help out. Or if you have a digital camera, taking pictures of stuff like gravel, soil, sides of buildings, cement, etc can really help out. I can turn them into textures.

burnout Wrote:

Slacker Wrote:
I can beta test, although I can't really do anything else. Maybe a little with a map editor.

Or if you have a digital camera, taking pictures of stuff like gravel, soil, sides of buildings, cement, etc can really help out. I can turn them into textures.

That I can do.

Let me know if you're looking for anything specific.

gravel, soil, sand, grass, square on pictures of windows and doors, cement, asphalt, carpet

they also need to be named appropriately and have both dimensions >= 512
I have a 6MP camera, so size shouldn't be a problem.
I need names for two factions fighting each other.
http://seventhsanctum.com/generate.php?G...government

Governments
Anarchy of Stars
Collective Cooperative of Planets
Collective Imperium
Collective Technocracy
Commonwealth of Constellations
Constitutional Worlds
Cooperative of Worlds
Electorate of Constellations
Federal Commonwealth of Worlds
Feudal Commonwealth of Stars
Galaxy's State
Heavenly Oligarcy
Mercantile Stars
Oligarcy of Planets
Protectorate of Worlds
Solidarity of Suns
State of Worlds
Suns' Plutocracy
Supreme Federation of Planets
Syndicate of Stars
Actually ive begun to do the same thing with Torque, except without the sci fi element. I can also do 3D models if you want, but you wouldnt be able to make any money off it if I did. As I only have the edu version of Max 9

orzo Wrote:
Actually ive begun to do the same thing with Torque, except without the sci fi element. I can also do 3D models if you want, but you wouldnt be able to make any money off it if I did. As I only have the edu version of Max 9


It's open source thus free, i just need a few models like weapons crates, medical station (medkits stacked on each other with one open) and stuff like that. The player walks withing range of them and heals/able to buy weapons. I need a programmer now to help me out before I commit the code and mess up somewhere. It's only < 250 lines that need to be manipulated, mostly deletions. The rest I can do by myself.

Also this is a standalone game, not a mod.

Source code here: http://www.mediafire.com/?ahgmdvbelmy

What needs to be done to the source...

1. Both teams will have the same everything. Humans vs. Humans, totally removing everything that does with aliens that effects the desired result.

2. More structure code (I can do that myself)

3. Compiles for Windows for the finished game. I can do Linux.

Also to test out the code you need to download tremulous. We are going to use the soldier and weapon models for tremulous but everything else will be made by us.

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