06-26-2007, 11:52 AM
I've been messing around with the Quake 3 game engine in a futile attempt to make that space sim game. In the process I decided that and FPS game would probably be just as fun and more within my current scope of C++ programming. So as a result I managed to put a game together. I got the game engine source code from Tremulous http://tremulous.net/ (an already free and very good RTS/FPS game that's GPL'd) and put together an FPS/RTS game. Both sides are human players unlike in tremulous being humans vs aliens. The tremulous game engine is a modified to be more modular and allow for the easy addition of weapons and other entities. It also sports much more realistic shadowing on maps without any performance issues. Game play is similar to tremulous except both teams get guns, there are more buildings (sand bag walls, missile turrets, etc. and the models for the structures will be different. Should be done in the next few weeks if I can figure out how the hell blender works. If you want to help out post what you can do in ITT.